About
I’m a Los Angeles-based audio professional specializing in dialogue capture and post-production sound for film, television, AAA video games, and commercials. I’m genuinely grateful to collaborate with global teams to set, achieve and maintain the absolute highest audio standards and quality.
Select Achievements
Helldivers 2 (2024) [Nominee]
Dialogue of the Year
Game Audio Network Guild (G.A.N.G.)
The Lobby (Call of Duty: Modern Warfare III) [Silver]
Mix Assistant
CLIO Awards
God of War Ragnarök (2022) [Winner]
Dialogue of the Year
Game Audio Network Guild (G.A.N.G.)
Horizon Forbidden West (2022) [Nominee]
Dialogue of the Year
Game Audio Network Guild (G.A.N.G.)
Call of Duty: Vanguard (2021) [Nominee]
Dialogue of the Year
Game Audio Network Guild (G.A.N.G.)
The Last of Us Part II (2020) [Winner]
Dialogue of the Year
Game Audio Network Guild (G.A.N.G.)
Ghost of Tsushima (2020) [Nominee]
Dialogue of the Year
Game Audio Network Guild (G.A.N.G.)
Call of Duty: Modern Warfare (2019) [Nominee]
Dialogue of the Year
Game Audio Network Guild (G.A.N.G.)
Kommando 1944 (2018) [Winner]
Best Sound Design (varied) [Foley Mixer]
New York Film Awards
Festigious International Film Festival
Los Angeles Film Awards
Independent Shorts Awards
Queen Palm International Film Festival
Indie Short Fest